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PROGRESS LOG
DOCS
BLOG UPDATES
ABOUT
PROGRESS LOG
DOCS
BLOG UPDATES
Menu
ABOUT
PROGRESS LOG
DOCS
BLOG UPDATES
Progress Log | Arcain Game
11.04.2023
Conducted light placement tests for the arcade building interior.
10.04.2023
Created floor textures.
Designed minor detail textures.
Developed detailed patterns.
08.04.2023
Arcade Machine Improvements
Completed design and textures for Smack-a-Shiba.
Completed design and textures for Stackko.
Completed design and textures for Super Dunks.
04.04.2023
Developer Update:
Developed an algorithm for dynamic camera positions and placements to enhance the visual experience
03.04.2023
Prepared Prototype Arcain brand guideline document.
Improved arcade building interior, game section areas, and prize shop.
Implemented Cinemachine into the project.
01.04.2023
Determined proportions for arcade machines and characters.
Designed prototypes for the Arcain branding logo and thumbnails.
Conducted texture tests for arcade machines using the “Smack a Shiba” design.
31.03.2023
Created a 3D prototype for the game machine section in the Arcain interior.
Implemented wall designs for added aesthetic appeal.
26.03.2023
Arcade building interior:
3D modeled prototype for the arcade building interior machine section.
3D modeled prototype for the Slot Machine.
23.03.2023
Arcade building interior:
3D modeled prototypes for prize shop and arcade area sections in the arcade building interior.
21.03.2023
Arcade building interior:
Designed interior prototypes sketches for Arcain Arcade building.
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28.05.2023
Set up metallic smoothness reflections for Arcade Machine.
Updated the Billboard.
Made improvements to probes on the map.
Added Snoowballer machine to the game and started development
of playable game.
Updated Shark Slam Machine.
27.05.2023
Added the Shooting Gallery Gun Prop.
Implemented a third-person controller asset into the game.
Added a switch between third-person and FPS controls.
Made bug fixes related to the control switch.
Improved Aztec Maze and fixed some physics issues.
26.05.2023
Completed the prototype 3D model for Prize Grabber.
Developed the Balls Manager Class to add a sufficient number of playable balls to each playable machine game.
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