Progress Log | Arcain Game

11.04.2023

  • Conducted light placement tests for the arcade building interior.

10.04.2023

  • Created floor textures.
  • Designed minor detail textures.
  • Developed detailed patterns.

08.04.2023

Arcade Machine Improvements

  • Completed design and textures for Smack-a-Shiba.
  • Completed design and textures for Stackko.
  • Completed design and textures for Super Dunks.

04.04.2023

Developer Update:

  • Developed an algorithm for dynamic camera positions and placements to enhance the visual experience

 

03.04.2023

  • Prepared Prototype Arcain brand guideline document.
  • Improved arcade building interior, game section areas, and prize shop.
  • Implemented Cinemachine into the project.

01.04.2023

  • Determined proportions for arcade machines and characters.
  • Designed prototypes for the Arcain branding logo and thumbnails.
  • Conducted texture tests for arcade machines using the “Smack a Shiba” design.

31.03.2023

 

  • Created a 3D prototype for the game machine section in the Arcain interior.
  • Implemented wall designs for added aesthetic appeal.

26.03.2023

Arcade building interior:

  • 3D modeled prototype for the arcade building interior machine section.
  • 3D modeled prototype for the Slot Machine.

23.03.2023

Arcade building interior:

  • 3D modeled prototypes for prize shop and arcade area sections in the arcade building interior.

21.03.2023

Arcade building interior:

  • Designed interior prototypes sketches for Arcain Arcade building.

28.05.2023

  • Set up metallic smoothness reflections for Arcade Machine.
  • Updated the Billboard.
  • Made improvements to probes on the map.
  • Added Snoowballer machine to the game and started development
  • of playable game.
  • Updated Shark Slam Machine.

27.05.2023

  • Added the Shooting Gallery Gun Prop.
  • Implemented a third-person controller asset into the game.
  • Added a switch between third-person and FPS controls.
  • Made bug fixes related to the control switch.
  • Improved Aztec Maze and fixed some physics issues.

26.05.2023

  • Completed the prototype 3D model for Prize Grabber.
  • Developed the Balls Manager Class to add a sufficient number of playable balls to each playable machine game.