Progress Log | Arcain Game

11.04.2023

  • Conducted light placement tests for the arcade building interior.

10.04.2023

  • Created floor textures.
  • Designed minor detail textures.
  • Developed detailed patterns.

08.04.2023

Arcade Machine Improvements

  • Completed design and textures for Smack-a-Shiba.
  • Completed design and textures for Stackko.
  • Completed design and textures for Super Dunks.

04.04.2023

Developer Update:

  • Developed an algorithm for dynamic camera positions and placements to enhance the visual experience

 

03.04.2023

  • Prepared Prototype Arcain brand guideline document.
  • Improved arcade building interior, game section areas, and prize shop.
  • Implemented Cinemachine into the project.

01.04.2023

  • Determined proportions for arcade machines and characters.
  • Designed prototypes for the Arcain branding logo and thumbnails.
  • Conducted texture tests for arcade machines using the “Smack a Shiba” design.

31.03.2023

 

  • Created a 3D prototype for the game machine section in the Arcain interior.
  • Implemented wall designs for added aesthetic appeal.

26.03.2023

Arcade building interior:

  • 3D modeled prototype for the arcade building interior machine section.
  • 3D modeled prototype for the Slot Machine.

23.03.2023

Arcade building interior:

  • 3D modeled prototypes for prize shop and arcade area sections in the arcade building interior.

21.03.2023

Arcade building interior:

  • Designed interior prototypes sketches for Arcain Arcade building.

03.12.2023

  • Finalized the shape of the island for Arcain OpenWorld improvements.
  • Implemented the prototype floor structure for the inner part of the island.

29.11.2023

  • Completed tree decorations for Arcain OpenWorld improvements.

28.11.2023

  • Completed tree texture/3D model for decorations in Arcain OpenWorld improvements.