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ABOUT
PROGRESS LOG
DOCS
BLOG UPDATES
ABOUT
PROGRESS LOG
DOCS
BLOG UPDATES
Menu
ABOUT
PROGRESS LOG
DOCS
BLOG UPDATES
Progress Log | Arcain Game
26.04.2023
Created the prototype for the Smack’a Shiba machine.
Made improvements to the map.
Completed the prototype for the Stackko machine.
25.04.2023
Redesigned the 3D model for the Droball machine.
Improved the roof of the Arcain map.
24.04.2023
Completed texture and design work for Droball.
Completed texture designs for Whirl a Fish and Aztec Maze.
Created the prototype for the Aztec Maze.
21.04.2023
Completed the coding development prototype for Droball, now in a functional version.
Revised the Super Dunks machine.
20.04.2023
Added a prize shop to the map.
18.04.2023
Completed the prototype for the Super Dunks machine.
17.04.2023
Completed the prototype model for the Super Dunks machine.
Added textures to the Super Dunks machine.
Made improvements to the arcade building interior.
Completed floor textures.
Completed roof textures.
15.04.2024
Added a 3D model for the leaderboard.
14.04.2023
Improved proportions on the second floor.
Added two-way stairs.
Utilized empty areas in the inner section.
Designed prototypes for arcade machines.
Added models created by our Art department to the project for viewing and demo purposes.
12.04.2023
Added second floor/balcony.
Filled inner section empty spaces.
Improved island layout in the arcade machine section.
Enhanced proportions of second-floor stairs.
Designed props for the casino/arcade.
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28.05.2023
Set up metallic smoothness reflections for Arcade Machine.
Updated the Billboard.
Made improvements to probes on the map.
Added Snoowballer machine to the game and started development
of playable game.
Updated Shark Slam Machine.
27.05.2023
Added the Shooting Gallery Gun Prop.
Implemented a third-person controller asset into the game.
Added a switch between third-person and FPS controls.
Made bug fixes related to the control switch.
Improved Aztec Maze and fixed some physics issues.
26.05.2023
Completed the prototype 3D model for Prize Grabber.
Developed the Balls Manager Class to add a sufficient number of playable balls to each playable machine game.
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