Progress Log | Arcain Game

16.03.2023

Developer Update:

  • Opened demo scene in Unity.

 

Arcade Building Interior:

  • Discussed architecture for arcade building machines.
  • Explored design considerations and features for a functional and engaging arcade space.

13.03.2023

  • Discussed interior architecture for the arcade building design.
  • Explored key elements and considerations for creating an engaging and functional space.
  • Reference images on the right

12.03.2023

Developer Update:

  • Expertly configured HDRP settings for a stunning and immersive user environment.

10.03.2023

Developer Update:

  • Added naw-mesh integration for improved sophistication and efficiency.
  • Enhanced project capabilities, paving the way for innovative possibilities

03.05.2023

ARCAIN CAME TO LIFE

  • Arcain project has been created on GitHub and Unity

15.05.2023

  • Revised the art for Smack-a-Shiba.
  • Created a prototype for the Saturn Rings machine.
  • Designed textures for Saturn Rings and Galactic Glide.
  • Designed textures for Wheel of Chance.
  • Implemented object pool pattern in the project to accommodate the maximum size of basketballs in the Super Dunk game.

13.05.2023

  • Added hittable Shibas to Smackā€™a Shiba.
  • Included new props.
  • Finalized Aztec Maze by implementing all playable features to the machine.

12.05.2023

  • Implemented design upgrades on the Arcain Map.