Progress Log | Arcain Game

16.03.2023

Developer Update:

  • Opened demo scene in Unity.

 

Arcade Building Interior:

  • Discussed architecture for arcade building machines.
  • Explored design considerations and features for a functional and engaging arcade space.

13.03.2023

  • Discussed interior architecture for the arcade building design.
  • Explored key elements and considerations for creating an engaging and functional space.
  • Reference images on the right

12.03.2023

Developer Update:

  • Expertly configured HDRP settings for a stunning and immersive user environment.

10.03.2023

Developer Update:

  • Added naw-mesh integration for improved sophistication and efficiency.
  • Enhanced project capabilities, paving the way for innovative possibilities

03.05.2023

ARCAIN CAME TO LIFE

  • Arcain project has been created on GitHub and Unity

18.05.2023

  • Oriented the Saturn Rings machine and textures.
  • Created a prototype for the Shooting Gallery.
  • Developed prefabs for all the machines, streamlining the integration of complex machinery for a more efficient and cohesive project structure.

17.05.2023

  • Created a gun prop for the Shooting Gallery.
  • Implemented a demo version of shooting a basketball into the machine.
  • Conducted several tests to adjust colliders and physics.

16.05.2023

  • Added and polished colliders for Super Dunk.
  • Implemented basketball physics for the playable machine and conducted various tests.
  • Multiplied playable basketballs using the object pool process.