Progress Log | Arcain Game

11.04.2023

  • Conducted light placement tests for the arcade building interior.

10.04.2023

  • Created floor textures.
  • Designed minor detail textures.
  • Developed detailed patterns.

08.04.2023

Arcade Machine Improvements

  • Completed design and textures for Smack-a-Shiba.
  • Completed design and textures for Stackko.
  • Completed design and textures for Super Dunks.

04.04.2023

Developer Update:

  • Developed an algorithm for dynamic camera positions and placements to enhance the visual experience

 

03.04.2023

  • Prepared Prototype Arcain brand guideline document.
  • Improved arcade building interior, game section areas, and prize shop.
  • Implemented Cinemachine into the project.

01.04.2023

  • Determined proportions for arcade machines and characters.
  • Designed prototypes for the Arcain branding logo and thumbnails.
  • Conducted texture tests for arcade machines using the “Smack a Shiba” design.

31.03.2023

 

  • Created a 3D prototype for the game machine section in the Arcain interior.
  • Implemented wall designs for added aesthetic appeal.

26.03.2023

Arcade building interior:

  • 3D modeled prototype for the arcade building interior machine section.
  • 3D modeled prototype for the Slot Machine.

23.03.2023

Arcade building interior:

  • 3D modeled prototypes for prize shop and arcade area sections in the arcade building interior.

21.03.2023

Arcade building interior:

  • Designed interior prototypes sketches for Arcain Arcade building.

18.05.2023

  • Oriented the Saturn Rings machine and textures.
  • Created a prototype for the Shooting Gallery.
  • Developed prefabs for all the machines, streamlining the integration of complex machinery for a more efficient and cohesive project structure.

17.05.2023

  • Created a gun prop for the Shooting Gallery.
  • Implemented a demo version of shooting a basketball into the machine.
  • Conducted several tests to adjust colliders and physics.

16.05.2023

  • Added and polished colliders for Super Dunk.
  • Implemented basketball physics for the playable machine and conducted various tests.
  • Multiplied playable basketballs using the object pool process.