Progress Log | Arcain Game

26.04.2023

  • Created the prototype for the Smack’a Shiba machine.
  • Made improvements to the map.
  • Completed the prototype for the Stackko machine.

25.04.2023

  • Redesigned the 3D model for the Droball machine.
  • Improved the roof of the Arcain map.

24.04.2023

  • Completed texture and design work for Droball.
  • Completed texture designs for Whirl a Fish and Aztec Maze.
  • Created the prototype for the Aztec Maze.

21.04.2023

  • Completed the coding development prototype for Droball, now in a functional version.
  • Revised the Super Dunks machine.

20.04.2023

  • Added a prize shop to the map.

18.04.2023

  • Completed the prototype for the Super Dunks machine.

17.04.2023

  • Completed the prototype model for the Super Dunks machine.
  • Added textures to the Super Dunks machine.
  • Made improvements to the arcade building interior.
  • Completed floor textures.
  • Completed roof textures.

15.04.2024

  • Added a 3D model for the leaderboard.

14.04.2023

  • Improved proportions on the second floor.
  • Added two-way stairs.
  • Utilized empty areas in the inner section.
  • Designed prototypes for arcade machines.
  • Added models created by our Art department to the project for viewing and demo purposes.

12.04.2023

  • Added second floor/balcony.
  • Filled inner section empty spaces.
  • Improved island layout in the arcade machine section.
  • Enhanced proportions of second-floor stairs.
  • Designed props for the casino/arcade.

18.05.2023

  • Oriented the Saturn Rings machine and textures.
  • Created a prototype for the Shooting Gallery.
  • Developed prefabs for all the machines, streamlining the integration of complex machinery for a more efficient and cohesive project structure.

17.05.2023

  • Created a gun prop for the Shooting Gallery.
  • Implemented a demo version of shooting a basketball into the machine.
  • Conducted several tests to adjust colliders and physics.

16.05.2023

  • Added and polished colliders for Super Dunk.
  • Implemented basketball physics for the playable machine and conducted various tests.
  • Multiplied playable basketballs using the object pool process.