Progress Log | Arcain Game

16.03.2023

Developer Update:

  • Opened demo scene in Unity.

 

Arcade Building Interior:

  • Discussed architecture for arcade building machines.
  • Explored design considerations and features for a functional and engaging arcade space.

13.03.2023

  • Discussed interior architecture for the arcade building design.
  • Explored key elements and considerations for creating an engaging and functional space.
  • Reference images on the right

12.03.2023

Developer Update:

  • Expertly configured HDRP settings for a stunning and immersive user environment.

10.03.2023

Developer Update:

  • Added naw-mesh integration for improved sophistication and efficiency.
  • Enhanced project capabilities, paving the way for innovative possibilities

03.05.2023

ARCAIN CAME TO LIFE

  • Arcain project has been created on GitHub and Unity

22.05.2023

  • Added a billboard to the map.
  • Incorporated additional textures for Wheel of Chance.
  • Updated Shark Slam machine.
  • Implemented a camera for switching to the game state in the project.
  • Added the code to return to the roaming mode.

21.05.2023

  • Set machine orientations.
  • Created Rollball Machine and textures.
  • Developed a prototype for Shark Slam machine.
  • Added Aztec Maze, Crazy Maze, Droball, Smackā€™a Shiba, and Super Dunk machines to the scene for visual preview.
  • Adjusted player-playable interaction for the machines based on these previews.

19.05.2023

  • Oriented the machines.