Progress Log | Arcain Game

16.03.2023

Developer Update:

  • Opened demo scene in Unity.

 

Arcade Building Interior:

  • Discussed architecture for arcade building machines.
  • Explored design considerations and features for a functional and engaging arcade space.

13.03.2023

  • Discussed interior architecture for the arcade building design.
  • Explored key elements and considerations for creating an engaging and functional space.
  • Reference images on the right

12.03.2023

Developer Update:

  • Expertly configured HDRP settings for a stunning and immersive user environment.

10.03.2023

Developer Update:

  • Added naw-mesh integration for improved sophistication and efficiency.
  • Enhanced project capabilities, paving the way for innovative possibilities

03.05.2023

ARCAIN CAME TO LIFE

  • Arcain project has been created on GitHub and Unity

28.05.2023

  • Set up metallic smoothness reflections for Arcade Machine.
  • Updated the Billboard.
  • Made improvements to probes on the map.
  • Added Snoowballer machine to the game and started development
  • of playable game.
  • Updated Shark Slam Machine.

27.05.2023

  • Added the Shooting Gallery Gun Prop.
  • Implemented a third-person controller asset into the game.
  • Added a switch between third-person and FPS controls.
  • Made bug fixes related to the control switch.
  • Improved Aztec Maze and fixed some physics issues.

26.05.2023

  • Completed the prototype 3D model for Prize Grabber.
  • Developed the Balls Manager Class to add a sufficient number of playable balls to each playable machine game.