Progress Log | Arcain Game

26.05.2023

  • Conducted light placement tests for the arcade building interior.

22.05.2023

  • Created floor textures.
  • Designed minor detail textures.
  • Developed detailed patterns.

 

16.05.2023

Arcade Machine Improvements

  • Completed design and textures for Smack-a-Shiba.
  • Completed design and textures for Stackko.
  • Completed design and textures for Super Dunks.

12.05.2023

Developer Update:

  • Developed an algorithm for dynamic camera positions and placements to enhance the visual experience

 

07.05.2023

  • Prepared Prototype Arcain brand guideline document.
  • Improved arcade building interior, game section areas, and prize shop.
  • Implemented Cinemachine into the project.

29.04.2023

  • Determined proportions for arcade machines and characters.
  • Designed prototypes for the Arcain branding logo and thumbnails.
  • Conducted texture tests for arcade machines using the “Smack a Shiba” design.

24.04.2023

 

  • Created a 3D prototype for the game machine section in the Arcain interior.
  • Implemented wall designs for added aesthetic appeal.

16.04.2023

Arcade building interior:

  • 3D modeled prototype for the arcade building interior machine section.
  • 3D modeled prototype for the Slot Machine.

11.04.2023

Arcade building interior:

  • 3D modeled prototypes for prize shop and arcade area sections in the arcade building interior.

05.04.2023

Arcade building interior:

  • Designed interior prototypes sketches for Arcain Arcade building.

29.11.2023

  • Completed the textures of Sugar Smash

26.11.2023

  • Completed the 3D model for Shark Slam Machine

25.11.2023

  • Created textures for Shark Slam, Shooting Gallery, and Coin Frenzy machines.
  • Started development of playable mechanics for Crazy Maze.