Progress Log | Arcain Game

13.02.2024

  • Redesigned cosmetic features and park area in Arcain OpenWorld.

05.02.2024

  • Improved open-world area sections in Arcain OpenWorld.

03.02.2024

  • Improved Arcade Building exterior cosmetics in Arcain Open World.

28.01.2024

  • Revised architecture for Arcain Open World Build.

24.01.2024

  • Started 3D build for Arcain Open World Prototype.

20.01.2024

  • Completed 3D models for Surf Board, Hammer, Arcain Coin, Colorful Funny Hat, Baseball, Lightsaber, and Gift Box (small/medium/large) for Arcain Prize Shop improvements.

19.01.2024

  • Added demo pictures for the Prizeshop in the game.
  • Made changes to the Gamemanager class for improvement purposes.

16.01.2024

  • Added environmental exterior and base map to the game.
  • Merged Art and Development branches.
  • Added Prize category.cs.
  • Implemented prizeshop prefab, prizeshop item prefab, and prizeshop item nft prefab.
  • Added Iteminfopanel.cs.

11.01.2024

  • Added Prize shop item.cs, prize shop item layout.cs, and prizeshopmanager.cs to the game.
  • Implemented Exterior Meta to the game.

06.01.2024

  • Renewed all materials for playable machines.
  • Updated Ticket info, ticket shop controller, and UI manager.
  • Updated the stage.

23.11.2023

  • Set up metallic smoothness reflections for Arcade Machine.
  • Updated the Billboard.
  • Made improvements to probes on the map.
  • Added Snoowballer machine to the game and started development
  • of playable game.
  • Updated Shark Slam Machine.

16.11.2023

  • Added the Shooting Gallery Gun Prop.
  • Implemented a third-person controller asset into the game.
  • Added a switch between third-person and FPS controls.
  • Made bug fixes related to the control switch.
  • Improved Aztec Maze and fixed some physics issues.

11.11.2023

  • Completed the prototype 3D model for Prize Grabber.
  • Developed the Balls Manager Class to add a sufficient number of playable balls to each playable machine game.