Progress Log | Arcain Game


  • Completed the textures of Sugar Smash


  • Completed the 3D model for Shark Slam Machine


  • Created textures for Shark Slam, Shooting Gallery, and Coin Frenzy machines.
  • Started development of playable mechanics for Crazy Maze.


  • Set up metallic smoothness reflections for Arcade Machine.
  • Updated the Billboard.
  • Made improvements to probes on the map.
  • Added Snoowballer machine to the game and started development
  • of playable game.
  • Updated Shark Slam Machine.


  • Added the Shooting Gallery Gun Prop.
  • Implemented a third-person controller asset into the game.
  • Added a switch between third-person and FPS controls.
  • Made bug fixes related to the control switch.
  • Improved Aztec Maze and fixed some physics issues.


  • Completed the prototype 3D model for Prize Grabber.
  • Developed the Balls Manager Class to add a sufficient number of playable balls to each playable machine game.


  • Improved the interior of the arcade building.
  • Completed the prototype 3D model for Sand-Seekers.
  • Finished the design and textures for Sand Seekers.


  • Completed the 3D model for Galactic Glide.
  • Completed the 3D model for Wheel of Chance.
  • Upgraded the Coin Frenzy machine.
  • Added camera switch functionality to the game, enhancing the starting and exiting game transitions.


  • Implemented changes to Super Dunk, including fixing colliders and making revisions.
  • Added ball count text as a placeholder to the playable game.


  • Added a billboard to the map.
  • Incorporated additional textures for Wheel of Chance.
  • Updated Shark Slam machine.
  • Implemented a camera for switching to the game state in the project.
  • Added the code to return to the roaming mode.


  • Completed Droball Ingame UI designs.
  • Completed Aztec Maze Ingame UI designs.


  • Improved Droball Machine.
  • Integrated into the live version of the game.
  • Tested the working prototype.


  • Added Super Dunks UI.